Wednesday, 14 January 2009

Modeling: Contiued 2

Not much change here i modeled some benches which can be found in this location.

Tuesday, 13 January 2009

Modeling: Contiued 1

I have started adding some of the details to the scene such as the tracks and pillars.


At one point i accidentally hit the backface culling option (this causes any faces facing away from the camera to be seen through) and what i realised is that the way i made the train station ended up making it inside out. To solove this i found the reverse option under the normals menu fixing my problem.

Monday, 12 January 2009

Modeling Start!

I have started work on the tube station within maya. I mainly went for the tube stion due to the thought of it would be relativly easy to make seeing that it is inside and has no openings that look outside so i have no need to craft anything that would be seen outside.

When making the smaller bit of tunnel i ran into a small issue of getting all of the polygons to line up, so i decided to fuse as many of the vertices as i could without it causing more issues and then i connected up the rest of the edges by using the append polygon tool.

The render above only shows from the default lighting at the moment that is why it looks like some kind of abstract art piece but as you can see the basic shape has been made and now i need to add a few pillars, benches, bins, a little bit of rubish, and texture the scene then light it.

While i was doing some other stuff i realised what else may provide a little of 'what the hell?'/creepiness, i thought shadows of people going around doing normal things without the people being seen. i was thinking i could get models of people move them into position and then create a shadow map that i'll re-use and then remove the people and then i shall have the desired effect.

Concept ideas

In these concepts i have tried to convey eeriness but i believe that the underground tube station concept might work so i'm going to go ahead with it.

Tube station

Railway station

Tunnel

Research: The Uncanny

The term 'uncanny' refers to an object of very similar apperence towards another.


There is a point to where uncanny reaches a limit before it becomes creepy and quite scary sometimes especially when it comes to china dolls. This point is called the uncanny valley and that is the ditch found in a graph when comparing believability to human likeness.

Sunday, 7 December 2008

First bit of research

As i explained in a previous post the task for this project involved creating a picture that included some kind of eerie whats happening aspect.

I thought what do i find strange and a tad bit creepy and i thought 'empty places'!

Then i went further and thought what is the environment that more people find strange when empty i figured out that its train stations, mainly the underground tube stations. Heck even i believe they are creepy.

These are pictures of empty places followed by the ones associated with tube stations as these where searched for just after the first ones:

Project 3: Digital Environments

The third project sets the task of creating a scene with contents which shows no definite purpose or story. The scene has to be created within Maya.

This project interests me as it belongs in the realm of 3D for which is my interest. First off i must do my research. This research will be focused on the pictures surrounding the aspects of uncanny and the eerie.