Friday 28 May 2010

Full E-Sting Completed

Well here it is.

Match move tutorial done

In the end i had to borrow a motion tracked file off of Tom so that i can do this, it was fairly simple to setup the rest of it, i spent most of the time on tweaking my alteration to it.



Saturday 22 May 2010

Low quality software render

Here is a severely low quality render using maya software to see if everything works, i realised by doing this that i have forgotten to animate the static on the tv.


Friday 21 May 2010

Animation still going

The animation is still going and has been a bit fiddly trying to fit the actions into the twelve seconds of time we have for this project but this is almost finished, including blend shapes for the E4.

The blend shapes i had to do again due to stupidly setting the delete all history button into the shelve instead of just the single object history delete.

Here is a render of the E4 which is acting as a giant monster.


I have also been tweaking my render settings to reduce the amount time it takes to render, this includes to knocking the resolution down from 1280 x 720 to 960 x 540. If i find that i have enough time to render it out in a higher resolution i will.

I have tweaked the city a little bit so that the road has a smoother bend, it just doesn't seem to look right with a sharp corner.

Monday 17 May 2010

Progress report

The modeling is done, the rigging of the TV character is done and the scene is set with cars in the background and lighting set-up. All i need to do now is rig up the E4 to be the monster and animate.

TV expressions:


The car:


The city:

Saturday 15 May 2010

idea change

To begin with there is no excuse for not updating, now thats done with:

During the tutorials with Alan we realised that all my ideas had good and contradicting bad points. therefore a new idea was needed, with multiple different alterations to the box monster idea we came up with a giant monster attack idea.

box monster end state due to no longer needed:


The monster attack story goes like this:

We see a retro style TV headed person walking down the street, a shadow looms over the character, they turn their head and sees something horrifying and the screen/face turns to static, the camera pans round to show a giant E4 stomping and roaring.

The TV head character:


The street:

Saturday 1 May 2010

Sister's task

Every now and then my sister asks me to try and model something in 3D. This time it was her idea of what the final evolution of a pokémon should have been instead of the original. You can find her drawing of it here: Feniiku.

Modeling and also rigging it so that I could coil it up took me about 7 hours 40 mins with distractions and dinner inserted in there somewhere. Please click on image for higher quality.