Wednesday, 10 November 2010
Basic Flash User Interface
Monday, 8 November 2010
Researching how the book will look
The Automata Chosen + Presentation
The two easier ones are the:
The third one that will be much harder to model is:
The elephant clock does have a real world re-production I can use a reference:
Tuesday, 2 November 2010
More reference found
Muslim Heritage
Automation Robotics In Muslim Heritage
I have also with help from the University's library managed to locate a borrowable copy of the translated book which will help vastly with this project.
Sunday, 31 October 2010
Techniques and materials
Surprisingly medivil islam had quite a high level of technology for that time meaning thay had the resources to produce steel and cast iron.
(From Wikipedia)
"Iron technology was further advanced by several inventions in medieval Islam, during the so-called Islamic Golden Age. These included a variety of water-powered and wind-poweredmills for metal production, including geared gristmills and forges. By the 11th century, every province throughout the Muslim world had these industrial mills in operation, from Islamic Spain and North Africa in the west to the Middle East and Central Asia in the east. There are also 10th-century references to cast iron, as well as archeological evidence of blast furnacesAyyubid and Mamluk empires from the 11th century, thus suggesting a diffusion of Chinese metal technology to the Islamic world. industrial being used in the
Geared gristmills were invented by Muslim engineers, and were used for crushing metallic ores before extraction. Gristmills in the Islamic world were often made from both watermills and windmills. In order to adapt water wheels for gristmilling purposes, cams were used for raising and releasing trip hammers to fall on a material. The first forge to be driven by a hydropowered water mill rather than manual labour was invented in the 12th century Islamic Spain.
One of the most famous steels produced in the medieval Near East was Damascus steel used for swordmaking, and mostly produced in Damascus, Syria, in the period from 900 to 1750. This was produced using the crucible steel method, based on the earlier Indian wootz steel. This process was adopted in the Middle East using locally produced steels. The exact process remains unknown, but allowed carbides to precipitate out as micro particles arranged in sheets or bands within the body of a blade. The carbides are far harder than the surrounding low carbon steel, allowing the swordsmith to make an edge which would cut hard materials with the precipitated carbides, while the bands of softer steel allowed the sword as a whole to remain tough and flexible. A team of researchers based at the Technical University of Dresden that uses x-rayselectron microscopy to examine Damascus steel discovered the presence of cementitenanowires and carbon nanotubes. Peter Paufler, a member of the Dresden team, says that these nanostructures give Damascus steel its distinctive properties and are a result of the forgingBelow are the methods Al-Jazari used to creat his ideas.
(From Wikipedia)
"Camshaft
The camshaft, a shaft to which cams are attached, was first introduced in 1206 by Al-Jazari, who employed them in his automata, water clocks (such as the candle clock) and water-raising machines. The cam and camshaft later appeared in European mechanisms from the 14th century.
Crankshaft and crank-slider mechanism
The eccentrically mounted handle of the rotary handmill in 5th century BC Spain that spread across the Roman Empire constitutes a crank. The earliest evidence of a crank and connecting rod mechanism dates to the 3rd century AD Hierapolis sawmill in the Roman Empire. The crank also appears in the mid-9th century in several of the hydraulic devices described by the Banū Mūsā brothers in their Book of Ingenious Devices.
In 1206, Al-Jazari invented an early crankshaft, which he incorporated with a crank-connecting rod mechanism in his twin-cylinder pump. Like the modern crankshaft, Al-Jazari's mechanism consisted of a wheel setting several crank pins into motion, with the wheel's motion being circular and the pins moving back-and-forth in a straight line. The crankshaft described by Al-Jazarirotary motion into a linear reciprocating motion, and is central to modern machinery such as the steam engine, internal combustion engine and automatic controls. transforms continuous
He used the crankshaft with a connecting rod in two of his water-raising machines: the crank-driven saqiya chain pump and the double-action reciprocating piston suction pump. His water pump also employed the first known crank-slider mechanism.
Design and construction methods
English techonology historian Donald Routledge Hill writes:
We see for the first time in al-Jazari's work several concepts important for both design and construction: the lamination of timber to minimize warping, the static balancing of wheels, the use of wooden templates (a kind of pattern), the use of paper models to establish designs, the calibration of orifices, the grinding of the seats and plugs of valves together with emery powder to obtain a watertight fit, and the castingmold boxes with sand. of metals in closed
Escapement mechanism in a rotating wheel
Al-Jazari invented a method for controlling the speed of rotation of a wheel using an escapement mechanism.
Mechanical controls
According to Donald Routledge Hill, al-Jazari described several early mechanical controls, including "a large metal door, a combination lock and a lock with four bolts."
Segmental gear
A segmental gear is "a piece for receiving or communicating reciprocating motion from or to a cogwheel, consisting of a sector of a circular gear, or ring, having cogs on the periphery, or face."Lynn Townsend White, Jr. wrote: Professor
Segmental gears first clearly appear in Al-Jazari, in the West they emerge in Giovanni de Dondi's astronomical clock finished in 1364, and only with the great Sienese engineer Francesco di Giorgio (1501) did they enter the general vocabulary of European machine design."
Saturday, 30 October 2010
The Automata
Biography of Al-Jazari
Abū al-'Iz Ibn Ismā'īl ibn al-Razāz Al-Jazarī (1136-1220) (flourished c. 1206) (Arabic: أَبُو اَلْعِزِ بْنُ إسْماعِيلِ بْنُ الرِّزاز الجزري) was an Iraqi polymath: a scholar, inventor, mechanical engineer, craftsman, artist, mathematician and astronomer from Al-Jazira, Mesopotamia, who lived during the Islamic Golden Age (Middle Ages). He is best known for writing the Kitáb fí ma'rifat al-hiyal al-handasiyya (Book of Knowledge of Ingenious Mechanical Devices) in 1206, where he described fifty mechanical devices along with instructions on how to construct them including water-operated automatons, many of moving peacocks. Most are decorative fanciful objects, though some also serve a function. Leonardo da Vinci is said to have been influenced by the classic automatons of Al-Jazari.
Sources: World of Invention, Encyclopedia Britannica Online.
Wednesday, 27 October 2010
Minor Project: New idea
I had a few ideas before I came up with the new one with phil's help.
Still image of earth being placed on a high detail orery.
Still image of scientific instrument with people gathered round it similar to the image I wanted to use as reference to lighting and colours for the old idea.
Movie poster (without text) of a small girl holding a teddy by the arm in front of a dark decrepid forest/apocolyptic city street.
Stills of an Exibition of old scientific instruments even ones that never got built.
Digital model of the "Enola Gay" a 1945 bomber which was involved in deploying the nuke at Hiroshima. (Zack Moat's idea during conversation of what I could do).
My new idea is to transcribe the automata of early 13th century Arabic engineer Al-Jazari as illustrated in The Book of Knowledge of Ingenious Mechanical Devices and hopefully figure out and show how they were meant to function.
I have found a pretty decent site regarding Al-Jazari and his automata and shall prove usefull in recreating them.
Wiki: Al-Jazari
Monday, 25 October 2010
Minor project so far
First off there is no concept art due to talks with Phil where we discussed that it would be better for me to cut straight to the storyboarding and animatic. The animatic has the entire storyboard in it so there is no reason to waste space and time uploading both.
Next came the pre-viz of the scene i have started to do, i have not yet started to animate these.
The Artisan's hand:
Low poly model:
High poly model (WIP for use as normal map for low poly):
The Orery:
The basic scene setup:
That's it for the moment as i may end scrapping this whole idea since this is close to narative and is not my cup of tea for one more close to my ideal path of modeling high detail models.
Wednesday, 22 September 2010
Minor Project: The Idea
The task for the Minor Project was to create a self-directed project about anything we wanted to do within 15 weeks. The fact we had no base to stand on and we had to figure out what we wanted to ourselves scared me, i've never really had to come up with my own idea fresh out of the box before.
The Goal:
With this minor project I am hoping to do something that differs from the model of Wyld’s Globe I did during an earlier transcription project. By this I mean to actually create an animation that this time is a totally original idea of mine and hope to improve on my animating and modelling ability during the course of creating this idea for the task.
The idea:
Camera fades in from black to show a small artisan’s workshop (an artisan is a high grade professional crafter) and multiple shelves full of completed solar system models (Orrery).
He places the ball upon the rod and starts up the orrery and lets it spin for a bit. He slams the table and the camera cuts to the side of the worktop as he lifts a waste basket to the table and shoves the rejected orrey into it. He in anger places the waste basket to the side and gets out his chair and storms off, the camera cuts to the orrery in the trash and zooms in closer to the label on the base, the label states “ Orrery of Sytem “Sol” crafted by God (or some other name of god)”. The camera fades to black.
I'm Back For Year 3
Friday, 28 May 2010
Match move tutorial done
Saturday, 22 May 2010
Low quality software render
Friday, 21 May 2010
Animation still going
The blend shapes i had to do again due to stupidly setting the delete all history button into the shelve instead of just the single object history delete.
Here is a render of the E4 which is acting as a giant monster.
I have also been tweaking my render settings to reduce the amount time it takes to render, this includes to knocking the resolution down from 1280 x 720 to 960 x 540. If i find that i have enough time to render it out in a higher resolution i will.
I have tweaked the city a little bit so that the road has a smoother bend, it just doesn't seem to look right with a sharp corner.
Monday, 17 May 2010
Progress report
Saturday, 15 May 2010
idea change
During the tutorials with Alan we realised that all my ideas had good and contradicting bad points. therefore a new idea was needed, with multiple different alterations to the box monster idea we came up with a giant monster attack idea.
box monster end state due to no longer needed:
The monster attack story goes like this:
We see a retro style TV headed person walking down the street, a shadow looms over the character, they turn their head and sees something horrifying and the screen/face turns to static, the camera pans round to show a giant E4 stomping and roaring.
The TV head character:
The street:
Saturday, 1 May 2010
Sister's task
Modeling and also rigging it so that I could coil it up took me about 7 hours 40 mins with distractions and dinner inserted in there somewhere. Please click on image for higher quality.
Thursday, 29 April 2010
Physical sun and portal light
Maya Static Image Overlay
The reflection over the chairs is due to not modeling them so they block it, other than that i think it went well.
Tuesday, 27 April 2010
E-sting stories and storyboards
(Please download the images to view properly).
Idea 1 - Chew Toy:
In this one the E4 is a dog toy and is thrown to a live action dog to play with. The dog thoroughly enjoys the toy squeaking it frequently. A white flash occurs and fades, no more dog or chew toy can be seen but instead a blast pattern on the floor as a wad of fur lands into shot.
Idea 2 - TV Flood:
We start seeing a TV dish and a signal being received. An E4 appears on the TV screen, then more appear at a faster rate and breaks the screen, pours out and a large E4 rises out of the pile.
Idea 3 - Box Monster:
A large shadow of E4 looms over an un-suspecting box. It turns confused and it is shocked when it sees the massive E4. It is overloaded with awe that it explodes.
Sunday, 25 April 2010
new project: Models and metaphors
to begin with i have downloaded the offical pack from the E4 website and used the image of the icon and save it off as a usable format for maya while also at the same time making a black and white slightly blurred version for the bump. I took ages to try and model the icon into a 3d model as a start while thinking of ideas.
Friday, 23 April 2010
IT LIVES!!!!!
I thought what the hey and opened it up to see if with more understanding of maya would help me fix it, i tried with mental ray and found that it does render something but not the scene, then i remembered a few issues with lights and linking i came across in the transcription project so i selected everything and relinked all of the lights and da dada daaaa! IT LIVES!!!!!
here is the render of what i had at the point of failiure.
Thursday, 22 April 2010
Transcription finished
Anyhoo here is the full video, enjoy!
Wednesday, 21 April 2010
Render time is too long!
I found some audio to go with the render its called Nocturne No. 1 in B Flat Minor, Op. 9 written by Frédéric Chopin (a composer who died just before the globe was built).
Click to download
Rendering
on a side note i have taken your advice phil and saturated the blue print so its not as vibrant.