Before i started texturing i created some bins to add to the scene, and then i separated up the main shell of the scene into managable parts for texturing.
Texturing started when i was trying to figure out the feel of the station then it moved on to getting the right texture for each object. When i thought i got the texture right for the object i would render it to see how it looks, this was done for every aspect of the scene.
I encounter a few problems with texture layouts but they were overcome by editing the UV mapping.
Next to come Lighting!
No comments:
Post a Comment