Wednesday, 14 January 2009

Texturing start and finish

Before i started texturing i created some bins to add to the scene, and then i separated up the main shell of the scene into managable parts for texturing.


Texturing started when i was trying to figure out the feel of the station then it moved on to getting the right texture for each object. When i thought i got the texture right for the object i would render it to see how it looks, this was done for every aspect of the scene.

I encounter a few problems with texture layouts but they were overcome by editing the UV mapping.

Next to come Lighting!

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