Friday, 21 May 2010

Animation still going

The animation is still going and has been a bit fiddly trying to fit the actions into the twelve seconds of time we have for this project but this is almost finished, including blend shapes for the E4.

The blend shapes i had to do again due to stupidly setting the delete all history button into the shelve instead of just the single object history delete.

Here is a render of the E4 which is acting as a giant monster.


I have also been tweaking my render settings to reduce the amount time it takes to render, this includes to knocking the resolution down from 1280 x 720 to 960 x 540. If i find that i have enough time to render it out in a higher resolution i will.

I have tweaked the city a little bit so that the road has a smoother bend, it just doesn't seem to look right with a sharp corner.

Monday, 17 May 2010

Progress report

The modeling is done, the rigging of the TV character is done and the scene is set with cars in the background and lighting set-up. All i need to do now is rig up the E4 to be the monster and animate.

TV expressions:


The car:


The city:

Saturday, 15 May 2010

idea change

To begin with there is no excuse for not updating, now thats done with:

During the tutorials with Alan we realised that all my ideas had good and contradicting bad points. therefore a new idea was needed, with multiple different alterations to the box monster idea we came up with a giant monster attack idea.

box monster end state due to no longer needed:


The monster attack story goes like this:

We see a retro style TV headed person walking down the street, a shadow looms over the character, they turn their head and sees something horrifying and the screen/face turns to static, the camera pans round to show a giant E4 stomping and roaring.

The TV head character:


The street:

Saturday, 1 May 2010

Sister's task

Every now and then my sister asks me to try and model something in 3D. This time it was her idea of what the final evolution of a pokémon should have been instead of the original. You can find her drawing of it here: Feniiku.

Modeling and also rigging it so that I could coil it up took me about 7 hours 40 mins with distractions and dinner inserted in there somewhere. Please click on image for higher quality.

Thursday, 29 April 2010

Physical sun and portal light

Here is the result of the second tutorial teaching us about using physical sun and portal lights properly.


Here is my alteration of the scene.

Maya Static Image Overlay

The first of today's tutorials from alan involved us manipulating maya so that we could model around a flat image. Getting the orientation of the grid first was the hardest thing to do, everything else was easy. Here is a render of my result.


The reflection over the chairs is due to not modeling them so they block it, other than that i think it went well.

Tuesday, 27 April 2010

E-sting stories and storyboards

I have come up with 3 ideas in which i believe that i have enough time to do all of them.
(Please download the images to view properly).

Idea 1 - Chew Toy:

In this one the E4 is a dog toy and is thrown to a live action dog to play with. The dog thoroughly enjoys the toy squeaking it frequently. A white flash occurs and fades, no more dog or chew toy can be seen but instead a blast pattern on the floor as a wad of fur lands into shot.


Idea 2 - TV Flood:

We start seeing a TV dish and a signal being received. An E4 appears on the TV screen, then more appear at a faster rate and breaks the screen, pours out and a large E4 rises out of the pile.



Idea 3 - Box Monster:

A large shadow of E4 looms over an un-suspecting box. It turns confused and it is shocked when it sees the massive E4. It is overloaded with awe that it explodes.