Well here it is.
Friday, 28 May 2010
Match move tutorial done
In the end i had to borrow a motion tracked file off of Tom so that i can do this, it was fairly simple to setup the rest of it, i spent most of the time on tweaking my alteration to it.
Saturday, 22 May 2010
Low quality software render
Here is a severely low quality render using maya software to see if everything works, i realised by doing this that i have forgotten to animate the static on the tv.
Friday, 21 May 2010
Animation still going
The animation is still going and has been a bit fiddly trying to fit the actions into the twelve seconds of time we have for this project but this is almost finished, including blend shapes for the E4.
The blend shapes i had to do again due to stupidly setting the delete all history button into the shelve instead of just the single object history delete.
Here is a render of the E4 which is acting as a giant monster.
I have also been tweaking my render settings to reduce the amount time it takes to render, this includes to knocking the resolution down from 1280 x 720 to 960 x 540. If i find that i have enough time to render it out in a higher resolution i will.
I have tweaked the city a little bit so that the road has a smoother bend, it just doesn't seem to look right with a sharp corner.
The blend shapes i had to do again due to stupidly setting the delete all history button into the shelve instead of just the single object history delete.
Here is a render of the E4 which is acting as a giant monster.
I have also been tweaking my render settings to reduce the amount time it takes to render, this includes to knocking the resolution down from 1280 x 720 to 960 x 540. If i find that i have enough time to render it out in a higher resolution i will.
I have tweaked the city a little bit so that the road has a smoother bend, it just doesn't seem to look right with a sharp corner.
Monday, 17 May 2010
Progress report
Saturday, 15 May 2010
idea change
To begin with there is no excuse for not updating, now thats done with:
During the tutorials with Alan we realised that all my ideas had good and contradicting bad points. therefore a new idea was needed, with multiple different alterations to the box monster idea we came up with a giant monster attack idea.
box monster end state due to no longer needed:
The monster attack story goes like this:
We see a retro style TV headed person walking down the street, a shadow looms over the character, they turn their head and sees something horrifying and the screen/face turns to static, the camera pans round to show a giant E4 stomping and roaring.
The TV head character:
The street:
During the tutorials with Alan we realised that all my ideas had good and contradicting bad points. therefore a new idea was needed, with multiple different alterations to the box monster idea we came up with a giant monster attack idea.
box monster end state due to no longer needed:
The monster attack story goes like this:
We see a retro style TV headed person walking down the street, a shadow looms over the character, they turn their head and sees something horrifying and the screen/face turns to static, the camera pans round to show a giant E4 stomping and roaring.
The TV head character:
The street:
Saturday, 1 May 2010
Sister's task
Every now and then my sister asks me to try and model something in 3D. This time it was her idea of what the final evolution of a pokémon should have been instead of the original. You can find her drawing of it here: Feniiku.
Modeling and also rigging it so that I could coil it up took me about 7 hours 40 mins with distractions and dinner inserted in there somewhere. Please click on image for higher quality.
Modeling and also rigging it so that I could coil it up took me about 7 hours 40 mins with distractions and dinner inserted in there somewhere. Please click on image for higher quality.
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