here it is a fairly annoying yet fun animation to make for your viewing pleasure:
Sunday, 24 May 2009
Logo designed
Damn issues pt 2
This is really annoying i had done the video editing on the animation and added some subtitles for the narrator due to deadline being the next day not having enough time to record and clean and add sound to the animation. But the issue i'm talking about is the issue of export, i had tried various settings but they all either stuttered or were blocky, all except for a setting which i found which produces high quality but massive file size for a 2 minute animation, 8.5 gigabytes of video was exported to my hard drive. This then was played in VLC and it appeared in the wrong colours, red was blue, blue was red and so on. This was not the case when i played it with Windows Media Player it played normally but due to its massive file size it slightly stuttered and would not fit on the disc. Next i chucked the massive file to a free video converter which i find quite reliable SUPER converted it to a reasonable 184 megabytes which i know will fit on the disc while keeping its quality by using the H264 codec which i then tested on multiple computers before i stuck with it.
Damn issues
I have fully animated the animation and have rendered off all 2420 frames and guess what premiere for some reason didn't accept the renders which were a supported .png file type, so now i have had to re-render all 2420 frames as .jpeg and imported them.
Fun bit of practise with deformers
While resting from the project I created a few fairly nice looking backgrounds, some of these backgrounds use deformers feel free to copy these if you like them.
This image wasn't done in maya it was done in 3dsmax a year ago for a final major project but many people still like it so i thought i'll post it along with the others:
This image wasn't done in maya it was done in 3dsmax a year ago for a final major project but many people still like it so i thought i'll post it along with the others:
Models start and finish
The models were pretty easy to make most of them were easy to build from the basic shapes that you can make in maya mainly spheres boxes and cylinders. Also having learnt how to use deformers helped in the creation of the heart as this made molding it from a sphere to a basic heart shape really easy.
here are the renders of the models with textures:
here are the renders of the models with textures:
Tutorial feedback
I had a meeting with Phil and had a fairly nice chat with him about my work so far and he suggested that i make the heart animated right from the start instead of in the middle due to the viewer needing to get used to the idea instead of suddenly making it move, and also to make the heart not so detailed and more toy like in order to match the feel of the stage and the signs and the simplistic narration.
On another note my laptop was in for repairs and i had no suitable access to a powerful enough machine that was running maya for a couple of weeks, now i have a even more powerful pc than my laptop and it renders so much faster allowing me to make quick work of rendering.
On another note my laptop was in for repairs and i had no suitable access to a powerful enough machine that was running maya for a couple of weeks, now i have a even more powerful pc than my laptop and it renders so much faster allowing me to make quick work of rendering.
Idea
I got this idea as soon as we got given the brief:
We begin with a curtain raising to reveal a stage with a pedastool with a heart placed upon it, while the curtain is raising we hear a narrator talking about the heart. A cardboard hand comes down and starts pointing at the heart acting like the physical representation of the narrator. Next a sign comes down represting where the heart is placed within the body which can turn around to depict how the blood flows round the body and the hand moves over and points at the sign. The camera zooms into the heart and blends to show the inside of one of the veins with a valve in sight and blood flowing in the direction of the valve opening and closing. Then cholesterol is introduced and starts building up on the vein, valve and blood. The camera zooms out reveal that heart has now come off of the pedastool and a unhappy smiley sign had come down. The heart then squashes like its unhappy and tired and the narrator talks about how cholesterol affects the heart. Then the sign spins round to show a happy smiley while at the same time the heart gets restored and is hopping round the stage like it is exercising while the narrator talks about how to take care of your heart. Then the curtain comes down marking the end of the animation.
We begin with a curtain raising to reveal a stage with a pedastool with a heart placed upon it, while the curtain is raising we hear a narrator talking about the heart. A cardboard hand comes down and starts pointing at the heart acting like the physical representation of the narrator. Next a sign comes down represting where the heart is placed within the body which can turn around to depict how the blood flows round the body and the hand moves over and points at the sign. The camera zooms into the heart and blends to show the inside of one of the veins with a valve in sight and blood flowing in the direction of the valve opening and closing. Then cholesterol is introduced and starts building up on the vein, valve and blood. The camera zooms out reveal that heart has now come off of the pedastool and a unhappy smiley sign had come down. The heart then squashes like its unhappy and tired and the narrator talks about how cholesterol affects the heart. Then the sign spins round to show a happy smiley while at the same time the heart gets restored and is hopping round the stage like it is exercising while the narrator talks about how to take care of your heart. Then the curtain comes down marking the end of the animation.
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